Weapons
Weapons[]
There are a variety of weapons to use in your runs, with each synergizing with various classes. As of June 1st, there are currently 11 obtainable weapons in the game.
For reference, "chain combo length" refers to the amount of attacks that are considered in a "combo". Some effects, such as weapon masteries, blessings, seed effects, and callings are able to change the length of chain combos, which is why this information is important. The length of a chain combo can never be less than 1.
Weapons can be augmented throughout a run through the usage of The Blacksmith Anvil, up to twice per run, as anvils spawn only once every other level.
Blades Of The Desert Hunt[]
The Blades Of The Desert Hunt are one of the core weapons obtainable at the start of the game upon first speaking with The Druid, and are a great pick for fast, dexterity focused builds.
| Primary Attack | A rapid 2-hit attack, with a chain combo length of 2 |
|---|---|
| Secondary Attack | A chargeable swing attack that shoots a projectile of sand |
| Special Attack | A stationary blink attack that provides immunity frames for a small duration of time before striking |
The Blades are unique in that;
- They are one of 3 weapons that have a double-hit attack
- The special attack is capable of providing immunity frames during the blink animation
- Are very good for on-hit builds
Gatekeepers Warhammer[]
The Gatekeepers Warhammer is a boss weapon, acquired after defeating Gatekeeer Batoush for the first time. It has an extreme scaling in Strength, and is primarily good for slower, heavier hitting builds.
| Primary Attack | A short, overhead swing of the hammer, with a chain combo length of 2 |
|---|---|
| Secondary Attack | A chargeable slam attack that shoots a shockwave of sharp stones forward |
| Special Attack | A chargeable, walking swing, increasing in damage as it is charged |
The Gatekeepers Hammer is unique in that;
- It is one of 4 weapons with only 1 primary scaling, it being Strength
- The special walking swing attack can be used to one shot various elite enemies
- Its special attack is chargeable
- This weapon is required for Mujica's Questline
- It is a boss weapon
Hallowed Branch[]
The Hallowed Branch is a primarily faith scaling weapon, used for caster builds with lots of on-hit & status build up synergies, while also having a solid balance between strength and dexterity.
| Primary Attack | A rapid hit, with a chain combo length of 2 |
|---|---|
| Secondary Attack | A chargeable swing attack that sends out a wave of butterflies which can deal on hit effects. |
| Special Attack | A stationary charging attack that slams the ground, causing butterflies to surround the caster and deal damage & on hit effects. |
The Hallowed Branch is unique in that;
- It's secondary attack is able to apply on hit effects from range
- It is the only weapon to come with built in blight damage
- The butterflies are capable of applying on hits from both the special and secondary attack
Horta's Antithesis[]
Horta's Antithesis is one of the core weapons obtainable at the start of the game upon first speaking with The Druid, and are a great pick for a well-rounded weapon that can be used effectively by almost all classes that focus more on dexterity rather than strength.
| Primary Attack | A simple swing with a combo chain length of 3 |
|---|---|
| Secondary Attack | A chargeable stab attack that increases in damage with duration of charge |
| Special Attack | A "force push" that will stun/slow enemies in a cone |
Horta's Antithesis is unique in that;
- It has a great dexterity scaling that allows it to be on par with the Blades Of The Desert Hunt & Oathbound Rapier, while still maintaining a C scaling in strength
- It can be upgraded to focus on its special attack to deal significantly more damage, and can turn into a very viable ranged weapon
- It is one of two weapons to use the "force push/pull" effect
Mace Of The Maiden[]
The Mace of The Maiden is one of the core weapons obtainable at the start of the game upon first speaking with The Druid, and are a great pick for those looking for crowd control & heavy hitting hits, but have not acquired any other boss weapons yet. (Yes, this is Mace of the Maiden slander)
| Primary Attack | A short range slam, with a max chain length of 2 |
|---|---|
| Secondary Attack | A chargeable overhead slam, that scales damage and fatigue damage with the duration of the charge |
| Special Attack | A rapid AOE of sharp stones around the caster |
The Mace Of The Maiden is unique in that;
- It has one of the fastest specials in the game
- It is only a 2 hit chain length combo, allowing for the primary attack to be shortened to 1 very easily
Malvo's Toothpick[]
Malvo's Toothpick is a weapon that can be provided by Malvo, the massive head located deep within the temple and a Post-Boss Interaction
| Primary Attack | A quick short slice, with a chain combo length of 3 |
|---|---|
| Secondary Attack | A chargeable swing slash that damages in a very short cone |
| Special Attack | A "force pull" that draws enemies in and slows and stuns moist enemies up until elite enemies |
Malvo's Toothpick is unique in that;
- It is one of 2 weapons to use the "force push/pull" effect
- It can be acquired from a post boss interaction
Oathbound Rapier[]
The Oathbound Rapier is a boss weapon, acquired after defeating Leirra, "The Golden Rose" for the first time. It has an extreme scaling in Dexterity, and is extremely good for on-hit & crit builds. (Favorite weapon so far and I've tried the Straight Sword, Curved Sword, Vali's Sword, and The Twins stick and staff. Trust. So underrated.)
| Primary Attack | A quick thrusting attack with a combo chain length of 4 |
|---|---|
| Secondary Attack | A chargeable piercing flurry of stabs that attacks multiple times depending on charge. |
| Special Attack | A rapid leap and slash, followed by a damaging AOE upon landing. Can apply on-hits. Does have immunity frames. |
The Oathbound Rapier is unique in that;
- It is one of 4 weapons with only 1 primary scaling, it being Dexterity
- It is one of 3 weapons to have an attack with immunity frames
- Every one of its attacks is capable of applying on hit effects
- This weapon is required for Mujica's Questline
- Through an upgrade, it is 1 of 2 weapons that has a double hit primary attack, allowing for great on-hit synergy.
- It is a boss weapon
Sacrificial Daggers[]
The Sacrificial Daggers are typically the final weapon players unlock, as it is locked behind The Vagabonds Questline. Unlocking this will take time, but it is a strong weapon choice for those looking for rapid hitting dexterity weapons.
| Primary Attack | A fast stab, with a chain combo length of 4 |
|---|---|
| Secondary Attack | An EXTREMELY fast dash attack that dashes through enemies |
| Special Attack | A quick dual downward slash that sends forward a projectile. This does have immunity frames. |
The Sacrificial Daggers are unique in that;
- It can be acquired from a post boss interaction
- It is one of 3 weapons capable of double hit primary attacks
- It is one of 4 weapons that only have a singular scaling, in this case dexterity
- It is one of 3 weapons to have an attack with immunity frames
The Aureate Curved Sword[]
The Aureate Curved Sword is the starting weapon equipped by all at the start of the game without first needing to speaking with The Druid, and are a great pick for a well-balanced weapon that leans a bit more favorably to strength.
| Primary Attack | A medium-speed swing, with a chain combo length of 2 |
|---|---|
| Secondary Attack | A chargeable swing attack that creates a projectile when done channeling that scales with channel time |
| Special Attack | A chargeable attack that, while held, swings the blade around, scaling with the duration of charge |
The Aureate Curved Sword is unique in that;
- It has a mobile special attack, allowing for great crowd control & wave clear
- Its fatigue damage is high enough such that 2-3 attacks will stagger most enemies, up until elite enemies.
Typhlotic Pair[]
The Typhlotic Pair is a boss weapon, acquired after defeating The Twins Morgott & Mohg for the first time. It is an amazing option for summoners, with scalings primarily in Faith & Intelligence, while also having a solid Strength Scaling
| Primary Attack | Swing the axe with medium-speed, with an average 2-hit combo |
|---|---|
| Secondary Attack | A stationary charge, charging the sanguine staff and releasing a sanguine orb that will chase down the targeted enemy |
| Special Attack | A small ground AOE, which summons a Doppelganger of yourself to fight by your side. Counts as a summon. Using this ability while the doppleganger is up will evenly distrubute the HP pool between you and the summon. |
The Typhlotic Pair is unique in that;
- It is the only weapon to have 4 scalings
- Likewise, it can deal physical, soul, & sanguine damage at base
- The secondary attack projectile is able to apply on-hit effects
- This weapon is required for Mujica's Questline
- It is a boss weapon
Vali's Cinderblade[]
Vali's Cinderblade is a boss weapon, acquired after defeating Great Sister Vali for the first time. It has a very high scaling in Strength, while also having a minor intelligence scaling that increases its fire damage and is primarily good for slower, heavier hitting builds.
| Primary Attack | A wide swing, with a chain combo length of 2 |
|---|---|
| Secondary Attack | A chargeable rising slash attack that allows you to rush forward a certain distance upon release, and increases in damage with the duration of the charge |
| Special Attack | A holdable chain combo of upward swings that consumes stamina in exchange for rapid attacks |
Vali's Cinderblade is unique in that;
- It is the slowest hitting weapon in the game, but also has the widest primary attack swing
- It has the highest BASE damage in the game, not taking into account added damage from scalings
- This weapon is required for Mujica's Questline
- It is a boss weapon