Systems
Blessings
Blessing pools, deity choices, and run-defining boons.
Blessings are acquired via pledging to the Divine Pledge Altars, either between levels or at the very start of the run. They are extremely influential in how your run will be played, and each blessing can only be taken once. It is worth noting, however, that various deities can be pledged to throughout a run. Additionally, more blessing options will be unlocked as you beat bosses while pledged to those deities.
In addition to these 'major' blessings, there are also minor blessings. Minor blessings are buffs the player can receive from Post-Boss Interactions. Those are listed with the relevant event on that page.
The major blessings & their related deities are shown here:
The Dream Thing

The Dream Thing's blessings heavily relate to status effects, both on-hits and conversions. A majority of these blessings scale with INT, with these typically increasing the numerical bonuses of the blessings. The following is a list of The Dream Thing's Blessings, Effects, & Scalings;
| Blessing | Description | Scalings | Additional Notes |
|---|---|---|---|
| Daydreams | 15% Chance On Hit: Gain a heal over time that restores 10% of max HP over 10s | N/A | Extremely helpful in solo runs if you have limited healing, almost necessary in higher awareness levels. Note that this effect DOES NOT STACK, nor can duration be extended, and needs to be refreshed only after the effect has ended. |
| Shared Visions | Increases duration of all debuffs you inflict by (x)%. Chance on Hit: Apply a damage over time effect that deals 10 physical damage over 10s | INT | Debuffs and DOT count, so this can increase the uptime on Rot, Burn, & Bleed. |
| Oneiromancy | Add (x)% Critical Hit damage multiplier. Chance on hit effects are half as likely to occur. | INT/FAI | Increases the damage done on Crits. But multiplies your on-hit multiplier (seen on character screen) by 0.5x |
| Mirra's Many Arms | +2 Relic Charges Relic cooldown rate -50% | NA | Some Relics are not able to be used repeatedly, and one use of the relic will cancel out the other. Check Relics page. |
| Dreamwalking | Chance on hit: Convert 30% of physical weapon damage to a random element. Last until this triggers again: When an element is active, increase the damage of that element by (x)% | STA | This increased damage applies to all forms of damage that you can use, and is not just limited to the on-hit damage provided by that element. |
| Gold Eaters | Last combo: Summons a dream familiar for 10s. Increase summon duration by (x)% | INT | The summoned familiar is a small, vulnerable, ranged Mask that can be summoned even if the combo does not hit a target. |
The blessings Oneiromancy and Gold Eaters must be unlocked by defeating one and three Bosses while blessed by the Dream Thing respectively.
The Heretic

The Heretic's Blessings revolve around Critical Hits, Fire/Burn damage, & a general increase in DPS. The Heretic's Blessings scale with DEX, INT, & STR, typically increasing the numerical bonuses of the blessings. The following is a list of The Heretics Blessings, Effects, & Scalings;
| Blessing | Description | Scalings | Additional Notes |
|---|---|---|---|
| Doctrine of Ash | 40% Chance on Hit: Inflict Burning | N/A | N/A |
| Finesse | +(x)% Crit Chance. | 0.75 * DEX | A flat, ADDITIVE increase to Crit Chance. Not worth unless you have a high DEX value. |
| Opportunist's Strike | +10% Crit chance.
On Crit: Convert your Crit Chance into STR for 30s. You gain 1 STR per 2% Crit Chance |
N/A | Extremely good for builds who utilize high STR scalings, such as on the Gatekeepers Warhammer, Mace of the Maiden, or Vali's Cinderblade. |
| Elegance of a Feeble Mind | Increase Physical Damage of last attack in combo by (x)%
Remove one attack from primary combo. |
3 * STR | Combos cannot be lower than one. Taking this while at a 1-combo chain length keeps the combo chain length at 1 while providing the increase. |
| Inextenguishable | Convers 35% of all physical damage to Fire damage. Increase all Fire Damage by (x)% | 2 * INT | This conversion allows for Fire damage to be increased from the base scaling of your weapon without leveling INT. The increase in Fire damage will also increase the damage done by Burn |
| Camaraderie | Use Relic: All nearby allies gain +4% Crit Chance and +3 Fire damage to hits for 15s | N/A | Summons will count as allies, and this blessing is one of the few ways to have summons be able to Crit. |
The blessings Opportunist's Strike and Camaraderie must be unlocked by defeating one and three Bosses while blessed by the Heretic respectively.
Magnolia

Magonlia's Blessings relate heavily to Rot, Support effects, & utility. Magonlia's Blessings scale with primarily FAI, if at all. These scalings typically increasing the numerical bonuses of the blessings. The following is a list of Magonlia's Blessings, Effects, & Scalings;
| Blessing | Description | Scalings | Additional Notes |
|---|---|---|---|
| Moldy Stingers | On Hit: Inflict Rot | N/A | This is a 100% Guaranteed On Hit Effect. |
| Primordial Crown | Deal 10% Increased Damage to bosses.
On Boss Kill: Level Up 4 times |
N/A | Increased damage will apply to all forms of damage. E.g Elemental, DOT, Physical, On Hit |
| By Ancient Decree | Seed choices only contain 1 seed, but it is level 2 | N/A | Seed choices will be upgraded to level 2, with only 1 option available unless you reroll. (LET IT RIDE) |
| Symbiosis | Gain +5 Nectar. Nectar heals for 40% less. Nectar heals all nearby allies. | N/A | When playing solo, can be useful if you find yourself needing heals throughout the level before the boss. Can also be applied to summons. |
| Mark of the Magnolia | Convert 35% of your physical damage to Blight damage.
Increase all Blight Damage by (x)% |
FAI | This conversion allows for Blight damage to be increased from the base scaling of your weapon without leveling FAI. The increase in Blight damage will also increase the damage done by Blight |
| Fertilizer | 20% Chance on Hit: Launch a blob randomly around you that deals (x) Blight damage on impact and then (y) Blight damage over time in an area. | FAI | Not the greatest, but can melt groups of enemies who are bundled up. Useful as a secondary damage source if you are struggling with Crowd Control. |
The blessings By Ancient Decree and Fertilizer must be unlocked by defeating one and three Bosses while blessed by the Magnolia respectively.
The Reflection

The Reflection's Blessings are unique, focusing mainly on Physical damage increases, Summons, & Utility. The Reflection's blessings primarily scale off of STA, TOU, & STR, increasing the numerical bonuses of the blessings. The following is a list of The Reflection's Blessings, Effects, & Scalings;
| Blessing | Description | Scalings | Additional Notes |
|---|---|---|---|
| Ancient Techniques | Increase Physical Damage by (x)% for each attack in combo.
Add one attack to primary combo. |
2 * STA | For each attack in combo, increase the attack damage by (x)%. This effect is compounding. I.e, if starting at 10% & with 100 damage, the first hit will deal 110 (100 + 0.1*100), then the next will deal 132 (110 + 0.2*110). This effect |
| Qareen | Summons deal (x)% increased damage and last (y)% longer.
Use Nectar: Summons a mirror image for 35s |
x = 2.5 * STA
y = 2 * STA |
Extremely useful and almost necessary in summoner builds. Can affect the summon of the Typhlotic Pair weapon. |
| Narcissus | Gain (x) base Physical Damage on Hits | 0.15 * STR | This counts as a separate damage as the damage received from leveling attributes, and is instead added to your weapons base damage. |
| Inner Calm | Increases duration of all buffs on you by (x)%
Use Relic: Take 10% decreased damage and deal 10% increased damage on hits for (x)s. |
3 * STA | Buffs count as all damage increasing effects, conditional on hit effects like Searing Wheel, and Barrier effects. |
| Catoptromany | Gain +1 Secondary charges. | N/A | Allows you to use your secondary an additional time. Cooldowns for each secondary charge are independent. |
| Reflective Gaze | Increase attack speed by (x)%. Reduce primary energy cost by (y)%. Deal 10% less damage on hits. | x = 2.5 + 0.75*DEX
y = 1*DEX |
The damage decrease ONLY APPLIES on hits, not on ON HIT EFFECTS, DOT, OR ELEMENTAL DAMAGE |
The blessings Narcissus and Reflective Gaze must be unlocked by defeating one and three Bosses while blessed by the Reflection respectively.
The Weeping Matriarch

The Weeping Matriarch's Blessings typically relate to Blood, On Hit / Crit effects, and Sanguine / Bleed Damage. The Weeping Matriarch's blessings typically scale with FAI, with 1 scaling with both FAI & INT. The following is a list of The Weeping Matriarch's Blessings, Effects, & Scalings;
| Blessing | Description | Scalings | Additional Notes |
|---|---|---|---|
| Litany Of Mercy | Gain 40% extra blood per killed enemey | N/A | Extremely good, as, due to the way Blood collection works, you will receive ~40% more level ups than normal. |
| Mothers Guiding Hand | Increase the likelihood of chance on hit effects to trigger by (x)% | FAI & INT | This blessings effect is not additive, but multiplicative. This means that, if you increase the chance of on hits by 30%, you are not adding 30% (I.e 10%->30%), but multiplying the chance that exists by 1.3 (i.e 10% -> 13.333%) |
| Faith Made Flesh | On Crit: Inflict 4 stacks of Bleed to all enemies in an area around the target. | N/A | Extremely good for Crit builds who have little to no crowd control. |
| A Single Rose | 70% Chance On Hit: Inflict Bleed | N/A | N/A |
| Blood Magic | Convert 35% of your physical damage to Sanguine damage. Increase all Sanguine damage by (x)% | FAI | This conversion allows for Sanguine damage to be increased from the base scaling of your weapon without leveling FAI. The increase in Sanguine damage will also increase the damage done by Sanguine |
| Blessed Hoardd | Strengthen Your Relics | N/A | Strengthens the effects of your relics (Through minor testing, seems to be damage, duration, and amounts such as healing that are increased. Definitive numbers have yet to be recorded) |
The blessings Faith Made Flesh and Blessed Hoard must be unlocked by defeating one and three Bosses while blessed by the Weeping Matriarch respectively.