Player

Callings

Calling choices, role shaping, and build implications.

Callings are one of the three things a player may select before beginning a run, the other being their Weapon and Class. Much like Seeds, Callings provide passive effects that last of the duration of the run; unlike Seeds, they always have both a buff and debuff.

Callings can be unlocked through Post-Boss Interactions and picking up Mystery Seeds. A Calling can be changed out at the Blacksmith in the Garden.

Callings can be leveled - but only the player has the calling equipped and also happens to encounter the random Post-Boss Interactions that gave the Calling.

Available Callings are listed in the table below:

(This table is a work in progress. Values with parenthesis show different stats per level of Calling, as some Callings can be upgraded within runs if you both start the run with the calling and find the Post-Boss Interaction in which the calling is recieved).

Callings
Name Description Icon Upper Colour* Acquisition
Aetherkindle Increase Burn by 50%, reduce Bleed and Rot by 75%. Orange The Table Post-Boss Interactions
Calculated Risk Max health is always 70. Every point of toughness provides 1% of damage reducation up to 75%. Blue Gained from talking to the Witness in the Garden.
Coagulopathy Increase Bleed by 50%, reduce Burn and Rot by 75%. Red The Table Post-Boss Interactions
Cold-blooded Lightning Crit multiplier +175%. Non-lightning Crit multiplier is set to 0%. Blue The Pink Sand Post-Boss Interactions
Cinderform Gain 60% conversion of Physical, Blight and Sanguine damage into Fire. Deal no other damage than Fire. Orange Praying Sleepwalker

Post-Boss Interactions

Earthen Might Increase damage by (30/40)%, increase fatigue damage by (5/10) but reduce attack speed by (10/15)%. Grey The Carver Post-Boss Interaction
Erwinia Increase Rot by 50%, reduce Burn and Bleed by 75%. Green The Table Post-Boss Interactions
Extraversion No longer regenerate energy. Primary attacks no longer cost energy, instead they generate energy on hit. Increase max energy by 50%. Grey The Fountain Post-Boss Interactions
Finger-Focused Technique Set your Strength to 1. Increase Dexterity by 35%.
Level 2: 35%>50%.
Grey The Finger Knight Post-Boss Interactions
Galesworn Increase attack speed by 20% but reduce damage by 20%. Grey Galesworn Greatsword Post-Boss Interactions
Glass Cardio Reduce energy consumption by 40% but also reduce max health by 40%. Grey The Nomad Post-Boss Interactions
Heartbroken Gain extra Sanguine damage based on combo, starting at +1. Whenever you get hit you're inflicted with 1 stacks of Bleed. Red The Weeping Statue Post-Boss Interactions
Hubris Deal 40% extra damage. Your Max Fatigue is reduced by 70%. Grey The Mirror Post-Boss Interactions
Inner Tenacity Decrease 25% healing output. Use Nectar: Take 50% decreased damage and fatigue for 45 seconds. Green The Hag Post-Boss Interactions
Mental Resconstruction Fire Resistance gained from intelligence is changed into conversion from Physical to Fire damage. Blight and Sanguine Resistance from faith is changed into conversion from Physical to Blight and Sanguine damage.


Explainer: If you were to get +1 Fire resistance from levelling INT, you would instead get 1 point of Physical damage converted to Fire damage, and the same for Blight and Sanguine.

Multicolour Speaking with the Smith in the Garden for the first time.
Niched +1 Special Ability charge. -1 Secondary Ability charge. Blue The Corpse Post-Boss Interactions
Rampant Growth Max Health reduced by 30%. Gain 12% lifesteal on hit. Grey The Rhino Post-Boss Interactions
Reckless Increase your Crit chance by 50% but lose 50% Crit multiplyer. (Note, this is multiplicative and not additive.) Red The Duelists Statue Post-Boss Interactions
Reknitting Nectar: +50% heal but over 15 seconds. Green The Mushroom Post-Boss Interactions
Relaxed Urgency Rolling has a longer recovery but costs no energy Grey Defeating a Champion Shriveled for the first time.
Sadistic Triple all proc chances but whenever a proc is triggered gain a debuff that lowers all proc chances to 0 for 10 seconds. Red The Duelists Statue Post-Boss Interactions
Self Centred Buff duration increased by 100%. Debuffs applied by you have their duration reduced by 80%. Multicolour The Swirling Mass Post-Boss Interaction
Statuesque Reduce attack speed by 15%, reduce damage taken by 20% and reduce fatigue received by 50% Grey The Statue Post-Boss Interaction
Telic Last attack in primary combo deals 60% increased damage, other primary attaacks deal 90% decreased damage. Grey Leirra, The Golden Rose Post-Boss Interactions

*The upper icon colour correlates to roughly which deity the Calling's abilities are aligned with, if it is aligned with one: Green for Magnolia, Orange for the Heretic, Red for the Weeping Matriarch, Multicolour for the Dream Thing, Blue for the Reflection, and grey for none.