Curses

Awareness[]

Awareness is unlocked upon your first victorious run. Awareness is a "difficulty" level that can be adjusted to your liking, with each awareness level being increased for every successful run you complete, so long as the previous run was done on the highest possible awareness for your time. The following awareness levels cause the following effects;

Curses
Curse Level Description Effect
1 An ancient Serpentkin inhabits the world. A Serpentkin miniboss will spawn in one of the levels of a given run.
2 Start with one extra curse Start the run with one extra curse
3 Nectar heals over 2 seconds Your nectar heals its healing amount over the course of 2s
4 Basic enemies are more dangerous Basic enemies are now buffed with increased health and damage
5 Curses are stronger Curses are now more severe
6 You have 2 fewer Nectar Your total Nectar reserves are decreased by 2
7 ?????

Curses[]

In each of your runs, you have chance to gain a curse when advancing to another level. Higher awareness levels can cause 2 extra curses to be placed on you at the start of the run, and increase the danger of curses. Curses will stay on you throughout the entirety of the run. These are the following known curses:

Blazing Djinns[]

Djinn

When this curse is active, Blazing Djinn enemies will spawn and invade. They will typically attack from range using purple fire.

Depth Dwellers[]

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When this curse is active, Depth Dweller enemies will spawn and invade. They will attack from range and will summon small orb-projectiles to follow and knock you down.

Ritual Totems[]

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When this curse is active, enemies can sometimes have Ritual Totems spawn nearby. They will buff the Shriveled with bombs that they can rush you with, killing themselves and damaging you.

Holy Crusade[]

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When this curse is active, Faithful Attar'Esh enemies will spawn and invade. They are signaled by a loud bell sound before spawning.


The Jester[]

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When this curse is active, A Jester will spawn and invade. He can be heard via a jingling bell sound in the distance. He will connect himself to enemies with a small grey tether, and they will receive damage immunity while connected to him.


Shield Nomads[]

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This curse is exclusive to the Majin Lands. when this curse is active, Spear Nomads will now have a chance to spawn with shields and armor, making them significantly more dangerous.

Sniffles[]

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When this curse is active, interacting with any interactable in the mission will cause you to audibly sniffle, and be more susceptible to being knocked down the next time you take damage.


Invasive Reptiles[]

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When this curse is active, lizard-type enemies have a significantly increased change of spawning.


The Planeshifter[]

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When this curse is active, a miniboss can spawn called the planeshifter. They will be constantly glitching around, and can teleport distanes to attack you.

Observers[]

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When this curse is active, Observers will spawn and invade. They are single eyed monsters who can send orange orbs to knock you down

Bad Blood[]

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When this curse is active, elite enemies have a chance of spawning "Bad Blood" on death. This is a slime like enemy that will split 4 times on death.


Mujica's Shadow[]

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When this curse is active, a shadow of Mujica has a chance to spawn and attack you. He has a long charge up animation, and can be dodged very easily. He will only do minor damage, and the main issue with this curse is the chance to get knocked down.