Guides
Questlines
NPC progression, unlock dependencies, and quest sequencing.
There are several questlines in Serpent's Gaze that require the player to perform certain actions or interact with certain people to progress.
Some of these questlines require the player to acquire certain items. Many of the items are collected automatically when the conditions of their collection are fulfilled.
Mujica's Questline
Mujica, the accursed, is an NPC who you first meet on your first entrance into Jirahka Ruins. He will talk to you, stating that he is a nomadic "purveryer of rare trinkets & relics", and wishes for you to acquire a "Special Majin Sword" held by a "Vile Woman", and assigns you his first mission of his questline, in which you will need to defeat Great Sister Vali.
After defeating Great Sister Vali, and acquiring Vali's Cinderblade, you may talk to Mujica again, and he will request that you strike him with the sword. Doing so will allow you to talk to him again, in which he will state that the sword disappointed him. This offers the player a hint as to his condition, but nonetheless, he will request the next weapon for you to acquire.
Next, he will request that you go to The Holy City, Min'Esh, and seek out "The Blasphemer Leirra, knowing mockingly as 'The Golden Rose'". This offers a hint as to where to go, as you are to now switch mission environments from The Majin Lands to The Domain of The Attar'Esh. Doing so and completing the first level of The Streets Of Min'Esh will allow you to face Leirra, The Golden Rose. Defeating her will unlock her Rapier for use, which you can then use on Mujica once again.
Using it on Mujica, will one again prove useless, as he claims it is "Rubbish". He will then assign you a new target, requesting a weapon that is "-more powerful, something mighty. What is more so than the hammer from one of our most violent warriors?". The next step in his quest will have you going back to The Majin Lands and completing the second level, The Great Divide. Doing as he has requested before and going to the level, defeating Batoush, The Gatekeeper, then coming back to once again strike him, will once again prove useless.
Mujica, for the last time, will state that he "will not lose hope", and has another plan. He will state that "Deep in the basement of the Great Library, two guardians reside", and request you go and defeat The Typhlotic Twins, and obtain their signature weapon to strike them. At this point, you will need to go to The Grand library in The Domain of The Attar'Esh, and defeat them. However, it is at this point that you are able to find Mujica as a Post-Boss Interaction, where you will find him repeatedly stabbing himself, while lamenting over his fate and those that have bound him to it. Speaking to him will reveal that he was cursed to be immortal by an ancient god, a secret he has been alluding to for some time now. He will state that you need not share his burden with him, however, he would be grateful if you continued to seek out a weapon that might kill him. You are able to choose between taking on his burden alongside him, or leaving him there. (IT IS UNKNOWN IF THIS WILL AFFECT HIS QUESTLINE, MORE INFO NEEDED).
Returning to the Garden for the final time with The Typhlotic Pair will allow you to talk to Mujica, once more. He will be excited, offering what he believes are his last words, comforting you on whether or not it is your true desire that you are here, hunting monsters endlessly. Regardless, he will ask you to strike him down once more, and doing so will prove useless. This time, however, Mujica, does not respond in the same way as before, stating instead;
I live still. How curious... In a moment there, I wished not to perish. I wished... to live. Hm, how peculiar ... "
Mujica can then be found in a second Post-Boss Interaction, during which he shall reminisce about his past and the day he was cursed. This interaction grants the Mujica's Shadow Curse. Returning to the Garden once more, he will have some final dialogue talking about finding the Garden peaceful, and putting aside his quest to aid you in yours, for a time; ending his questline.
Malvo, The Gluttonous
Malvo, the Gluttonous, is a unique NPC found only in Post-Boss interactions, who will send you out multiple times seeking body parts from enemies to satiate his hunger.
Upon first speaking to you, Malvo will see you as a servant;
You! Puny servant - where is my supper? Hunger has arrived and I require flesh. For appetizer I shall require a pair of succulent kidneys. With haste.
This will begin the first section of the questline, in which you will need to go to the Majin Lands and defeat multiple Wanderers to acquire their kidneys.
After acquiring the kidneys and encountering him a second time, he will request the tenderised flesh of the faithful, requiring you to kill a number of Attar'Esh Devotees. Encounter him again, and you will acquire Malvo's Toothpick, and he will also send you out once more to acquire the heart of a powerful being. Strong elites such as the Sin Carriers count for this.
Return to him the final time and he will say the craving has departed. He asks you to tell him a bedtime story while he naps. At the end of this encounter, you acquire the Soul of the Gluttonous, which unlocks the Aspect of the Gluttonous.
The Vagabond and the Witness
Largely separate, the Vagabond's and the Witness' questlines intertwine near the end, with progressing the other's questline require to finish them both.
The Vagabond's Questline
The Vagabond is a unique, interactable NPC found throughout your runs. Found in the first level of The Domain of The Attar'Esh within The Streets Of Min'Esh, you will encounter her just after your 2nd seed selection choice. She will be sitting atop a small building, requesting to speak with you;
Hey, little warrior! I have the key to the door ... How about I give it to you, and you open it?
Upon speaking with her, she will offer you a key to a nearby locked gate, requesting that you bring her back "something precious that was stolen" from her. You may choose to be skeptical or not, but she will nonetheless give you the "Bejeweled Key". Defeating the elite enemy found behind the gate will grant you a "Mysterious Item", and the ability to talk to her again, alongside some simple stat ups. Speaking to her again will surprise her, stating;
How rare, - a reliable man! Now that I see you in the light, you look... foreign. A pleasant surprise! Perhaps our paths shall cross again?
After this interaction, she will disappear, and you can later find her back in The Majin Lands, specifically, in The Jirahka Ruins, at the end of the level on the stairs leading up to the fight for Sister Vali. She will once again speak with you, teasing you and questioning if you are following her, before dismissing you and letting you go on your way to defeat the boss. After this interaction, she can be found as a Post Boss Interaction, and can be interacted with once again.
This time, she will talk to you, and request of you another favor. She states that she heard a rumor that someone has stolen a very valuable necklace belonging to "The Great Dreamer", and that is is "Hidden in a secret room just before the temple". This secret room can be found in The Majin Lands, within Namah, City of Pilgrims. To find this room, you must simply go through the level as normal, however, just before the boss section, in the long hallway leading up to it, you have to look for this room. It is just past the rock drop & before the blacksmith anvil, where you will notice wooden planks just before the stairs that take you to the up to the firepit area.
Secret Room in which the Neckless can be found
Again, you will need to talk to her again as a Post Boss Interaction. This time, she will thank you for obtaining the necklace, before telling you of her worries about people who seem to be hunting her down. She then tells you of a woman who saw her "entering some place, somewhere they forbade me to go!", and ask you to kill her. You are then given the choice to accept or not. (UNKNOWN IF THIS WILL CHANGE HER QUEST CONCLUSION) Accepting her quest will then send you on a mission to kill a "Goldclad Dreamwalker" who roams around.
You will be able to find the Goldclad Dreamwalker as a Post-Boss interaction. Interacting with her will have her speak to you, stating that you must be the Vagabonds fighter, and claims that she can offer you something to help on your way instead of fighting her. If you do fight her, she will drop the Sacrificial Daggers.
If you chose not to fight her, you get an Attribute Increase item. WARNING: This may abort the questline, as the Vagabond does not appear in the Garden afterwards and it is not known if there is another interaction that allows you to make amends.
After this, The Vagabond will appear in The Garden, sitting by the firepit. She will thank you for your help, before telling you of her people and their endless cycle of seeking a dreamer. For her final quest, she will request that you "Kill their Dreamer and you kill their dream. Slay the man in eternal sleep and you will pierce the spirit of every one of your enemies in this godforsaken place".
At this point in the Vagabond's questline, you must also complete much of the the Witness's questline to progress further. Once you have have completed the Witness's questline, fight your way to Rezaa, Dream Custodian, where, upon his defeat, both the Vagabond and the Witness will appear.
The Witness' Questline
The Witness, as seen in his first Post-boss Interaction.
The Witness is a unique NPC who will appear in Post-Boss interaction and in The Sanguine Cathedral.
The first time you find him is in a Post-Boss interaction, in which he will be kneeling and praying over a Watcher. Talking to him will have him ask you to leave him in peace, such that he can finish praying and continue on his way.
The second interaction you have with him is within The Sanguine Cathedral. He will be sitting on the steps just as you exit the main interior of the Cathedral, before the platforming section over the Bloody lake. Speaking to him will have him explain that he is one of the Attar'Esh, evident by his armor, however, he has since left their ranks. He believes that they cannot be identified in the state they are in, and he must see what has become of his people now that they worship "her, Implied to be The Redeemer".
The third interaction you can have with him is once again in a Post-Boss interaction, in which he will be kneeling and praying over a Holy Hand. This time, he will be slightly annoyed at you, before mentioning that you seem foreign. He states that he has hunted the Holy Hand due to to it being let loose in the Majin Lands, and he must regretfully put it down despite it carrying "The weight of our sins" and claiming it should instead be in their holy land. Regardless, he will then fight the Holy Hand, and you may choose to assist or not before he finally kills it, spawning a seed selection choice after.
You can then find him in the Grand Library, just before the Typhlotic Twins boss fight, in the small room that the elevator leads you down. He will talk about looking for records of an old friend.
You can then encounter him just before the steps leading up to Great Sister Vali's arena. He will talk about you being on the same path, then vanish. On entering the arena, he will appear to assist you in the fight.
Next, he will appear in the Garden. Speaking with him the first time will cause him to be reflective on the fight, and for him to give you the Calculated Risk Calling. Speak with him again, and he will tell you he must not linger - he fears a terrible wrong is about to occur in the Majin Lands.
If you have also completed the Vagabond's quest to the point where she is in the Garden, the next time you defeat Rezaa, the Dream Custodian, the Vagabond will appear after the fight, and the conclusion of the two questlines will play out.
The conclusion of the Vagabond and Witness questlines
Click Expand to reveal (spoilers).
The Vagabond wants you to kill the Dreamer to force her people into the 'real world', to stop them from endlessly chasing a true Dreamer. The Witness objects to her attempts to destroy her people's traditions, and refuses to all her - or you - to kill the Dreamer. The Witness will attack the Vagabond - but not the player, as long as they do not interfere. The player may chose to help defend the Vagabond, or do nothing and let them fight it out, which results in the Witness's victory.
If the Witness kills the Vagabond: The Witness expresses regret at the necessity of killing, and asks if the scion will pray with him for her.
If the player assists the Vagabond and kills the Witness: The invincibility barrier around the Dreamer will dissipate, and the Vagabond will make a comment about how that man lost himself in the mirror years ago, referring to the Witness. You will be able to then kill the Dreamer.
After this event, both characters will disappear from the Garden. However, this interaction will replay every time the player defeats Rezaa, so they can switch sides if they wish.