Systems

Seeds

Seed effects, run modifiers, and routing implications.

Seeds provide passive buffs (and debuffs) and various other effects on typically a time-limited basis. They are collected from Flowers that are found scattered throughout the Locations. Most the seeds appear to have an alignment with either Magnolia or one of the 'false gods' as they are referred to by the Druid, as indicated by their icon art. However, some appear to be associated with none of them, specifically Serpent's Rest, which boasts iconography featuring a Serpent, which does not currently have a corresponding Divine Pledge Altar.

The affiliations of the different seeds. From top left: The Magnolia, The Reflection and The Heretic. From bottom left: The Dream Thing, The Weeping Matriarch and The Serpent.

The affiliations of the different seeds. From top left: The Magnolia, The Reflection and The Heretic. From bottom left: The Dream Thing, The Weeping Matriarch and The Serpent.

Many seeds can be taken multiple times (if offered) throughout a run, improving the bonus provided. This is noted by the small level indicator under the seed's name in the selection screen.

Additionally, Mystery Seeds can be found throughout your runs, located typically in hidden areas, which can unlock new seeds to be used throughout your runs.

The table below lists the seeds currently in the game:

(This table is a work in progress. Note that scalings are denoted by (x) in their description, with detailed numbers providing in the scaling column).

Seeds
Name Description Level Bonus Scaling Affiliation Tier* Clarification/Specifiers
4-Faced Clover Use Primary: Gain a buff for 3 seconds that increases the chance to trigger Chance On Hit effects by (x)%. Each subsequent attack in your combo further increases this effect by (x)%. Level 2:

8 + DEX/2

4 + DEX/2 The Dream Thing 2
Alchemist's Bouquet Use Relic: Spawn a mine in front of you. The mine deals 10.5 Blight damage and applies Rot. The Magnolia 1
Bark of the Ancient Increase Health by 15% and Healing received by (x)%. 5 + (TOU - 5) The Magnolia 2
Blessed Seedling On Kill: Grow a flower that heals all players for 20 health in an AOE after a short delay. Level 2: 20>40 The Weeping Matriarch 2
Blood Blossom Hitting a target affected by Bleed will remove all Bleed effects but increase the damage of your next hit by 10% The Weeping Matriarch 1
Birdsfoot Trefoil On Block: Your next hit gains 20% increased damage. Level 2: 20>30%

Level 3: 30>40%

The Reflection 2
Breathing Room On block: Heal equal to 100% of the unblocked damage over 6 seconds. Apply barrier to all nearby friendlies equal to 100% of the unblocked damage. Healing effect does not stack. The Dream Thing 1
Burgeoning Seqoia Increase Physical Damage by (x)% 0.4 * STR The Reflection 2
Cannabuzz (x)% Physical resistance. When you take damage heal 2 over 5 seconds. If you received Fire damage you instead heal 4. 4 * (FAI/5) The Magnolia 2
Church Daggers Use Secondary: Gain a 60% chance on hit to inflict Bleed for 5 seconds. The Weeping Matriarch 1
Claret Sequelae 15% Chance On Hit: Randomly deal between 1 to (x) Sanguine damage. If the target is afflicted by Rot or Burning, increase the max by 4 for each. Level 2:

1xFAI > 2xFAI

1xFAI The Weeping Matriarch 2
Coca Leaves Increased damage of your Primary combo, jumping and running attack by (x)%. Every subsequent attack in your Primary combo has one third less effect of this bonus. 2*DEX The Reflection 1
Daylily +3% to all resistances per active buff on you. The Magnolia 1
Dayphlox Add +2% Crit chance. On Crit: Gain 6% attack speed for 10 seconds. The Heretic 1
Devouring Bloom Increase chance on hit by 15%. 10% Chance on Hit: Increase damage over time by 10% for 10 seconds. LVL2:

Increased chance on hit: 15% > 20% Increase damage over time: 10% > 15%

The Weeping Matriarch 1
Dreambuds Last Combo: 12% Lifesteal. Increase all healing received by (x)%. Level 2: 12%>18% 10 + (STR-5) The Weeping Matriarch 2
Dry Nectar 40% Chance on Primary hit: Gain 1 barrier. Each subsequent attack in your combo has a 40% chance to further increase the amount gained by 1 with an upper limit of 2. Level 2: 2>3 The Reflection 1
Enduring Caryophte Add +2% crit. On Crit: Apply 3 Barrier to yourself and nearby allies. The Heretic 1
Enveloping Canopy When you are afflicted with a debuff, heal for 5 over 10 seconds. The Weeping Matriarch 1
Eternelle Add 1 attacks to your primary combo. Increase attack speed of primary by 6%. The Dream Thing 1
Everglaze Berries Use Secondary: After a short delay, deal (x) Blight damage and inflict Rot on all nearby enemies. 0.8xFAI The Magnolia 1
Eyes Wide Open Whenever you deal an accumulated 150 Physical damage, you charge up. When charged, your next sprinting attack will cause an explosion dealing (x) Sanguine damage in front of you. 3 * FAI The Weeping Matriarch 2
Fir Needles When healed: Your next hit gains 150% of the incoming heal as increased Physical damage.

On Crit: Heal 4 HP

Firebloom 20% Chance On Hit: Inflict Burning. When you deal fire damage, reduce target Fire Resistance by 3% for 4 seconds. LVL2:

3> 4.5%

The Heretic 1
Flame Petals Dealing Fire damage has a chance to inflict Burning on nearby enemies. Damage is (INT) 2.1 per second. INT The Heretic 1 Unsure if the INT symbol in front of the 2.1 in the 'card' indicates a multiplyer. Needs testing.
Flame Wreath When you deal fire damage you have a chance to set yourself on fire, dealing (x) Fire damage to everybody around you every second. Gain 1 base Fire damage to hits. 0.4 * INT The Heretic 2
Fletchlings Last attack in your combo has +7% added Crit chance The Heretic 1
Forbidden Knowledge Use Special: Gain (x) Fire damage for 8 seconds. STR The Heretic 2
Forget-me-not Remove 1 attack from primary combo. Increase damage of first attack in combo by 10%. Lvl2:

Remove 2 attacks from primary combo, 10% > 15%

The Dream Thing 1
Growing Roots +10 Max health. Increases damage over time by 18%. The Magnola 1
Guiding Stars On Hit: Increases critical damage by 5%. Reset on crit The Heretic 2
Hangman's Kiss On hit: If the target is under half health, gain +4 STR for 3 seconds, no more than once every 7 seconds. This effect is doubled if you also have less than half health. LVL2:

+4 STR > +6STR

The Reflection 2
Hiss of the Serpent First Combo / Jump Attack / Sprint Attack: Release a shockwave that deals 5 Lightning damage around you. Level 2: 5>8 The Serpent 2
Hit and Run Running, jumping, and first attack in combo has +(x)% crit chance and (x)% crit damage. Crit Chance:

(STR /2) + 5 Crit Damage: DEX + 10

The Reflection 1
Invasive Taxacum WHen Healed: Deal 35% of heal as Blight damage in a small AOE around you. The Magnolia 2
Mareblossom 50% Chance on hit: If enemy has fatigue armor, apply 1 stacks of Exposed. The Dream Thing 1 Exposed increases the damage taken by 50% for the next damage instance. Stacks up to 10 times.
Matriarch's Dream Convert 10% Physical Damage to Sanguine Damage

10% Chance when dealing Sanguine Damage to heal equal to the damage dealt.

Level 2: 10>15% for both The Weeping Matriarch 1
Mother's Gift Gain 225 Blood.

Reduce 2 random stats by 1.

The Weeping Matriarch 2 At early levels, this effect counteracts itself and is a free 255 blood, as the amount of blood gains allows for leveling up at minimum 2x
Mycelial Spirit Rot deals extra damage equal to 3% of your HP. Inflict enemies with Rot when they hit you. The Magnolia 1
Necailles When dealing damage: charge up until you reach a threshold of 200.

Use Secondary: If at threshold deal 250% of the weapon damage as Physical and Lightning Damage Around You

Level 2:

250%>350%

The Serpent 3
Persistent Shiftling Increase Damage over time by 10%. When you deal damage over time you gain damage conversion from Physical to the damage type of the DOT for 5 seconds. Level 2 10%>15% The Dream Thing 2
Philantha Get a tiny ally that will occasionally deal (x) Blight damage to all enemies around you. Damage dealt is increased by (y) if the target is afflicted by a debuff. x = 0.8*FAI

y = 0.4*FAI

The Magnolia 2
Pink Dahlia Use Relic: Gain 2 Physical damage and 8% Physical Resistance for 15 seconds. The Reflection 2
Plague Bearer On Kill: Inflict Rot on all nearby enemies and reduce their health by 5%. The Magnolia 1 Kill contribution is awarded to each player that have dealt damage to an enemy.
Plaguepox When inflicted with a debuff: Apply it to all nearby enemies and reduce their non-physical resistances by (x)% 5 + (FAI/2) The Magnolia 3
Poaceae Convert 24% of Physical damage split equally between Blight, Fire, and Sanguine Damage The Dream Thing 1
Polychrome Berries 20% Chance on Hit: Create a hovering elemental ord that can be fired by using your Secondary. Damage is (x) or (x) depending on the element. FAI and INT The Serpent 3
Precision Strikes Increase your current Crit chance by 20%. The Dream Thing 1 This seed does not add 20%, it multiplies your current crit chance by 1.2.
Reaperblom On Kill: Your next hit gains 75% increased damage. The Heretic 1
Red Tulipan On Hit: Gain a stack that lasts for 3 seconds

At 5 stacks deal 15 Sanguine damage and clear all stacks

The Weeping Matriarch 2
Reflective Image On holding block, summon a reflection of the last non-boss enemy slain. Can be used once every 120 seconds.

[Not exact wording, done by memory].

The Reflection 3 Non-boss enemies include unusual enemies such as the giant golden archers of the Great Divide.
Reflection of Perfection +1 to all attributes. The Reflection 2
Root Hug Use Secondary: Gain 4 Barrier The Dream Thing 1 4 Barrier does not mean you instantly receive 4 Barrier, but that you can gain a max of 4 Barrier.
Roots-Run-Deep Use Nectar: Apply a heal over time effect on all nearby allies. The healing effect is (x). FAI The Magnolia 2
Rootsong On hit: Lower Sanguine, Fire, & Lightning Resistance for target for a short duration based on how much Blight damage was dealt. Effect scales up to 20% at 40 Blight Damage. Level 2:

20%>30% Level 3: 30%>40%

The Magnolia 2
Searing Wheel Rolling gives you a buff that lasts for 5 seconds. It gives you 30% chance on Physical hit to inflict Burning and increases Fire resistance by 10%. Lvl2:

Fire Resistance Upgrade 10% > 15%

The Heretic 1
Seed of Rebirth Upon death, instead heal to full and receive a 20 second long invulnerability once. The Dream Thing 1 Cannot be levelled.
Sentient Vines After taking enough damage, deal (x) physical damage in an area around you. 0.5*(STR+DEX) The Weeping Matriarch 1
Serpent's Fang 5% Chance on hit: Lightning strikes the target and deals 250% of weapon damage. The Serpent 3
Serpent's Gaze Deal 2 Lightning damage per second to your current target or a random nearby enemy if no target is locked. Lvl2:

2>3 Lightning Damage

The Serpent 3
Serpent's Rest Reaching full energy after depleting your energy reserves causes your next hit to deal 25% more damage and convert all damage to Lightning. Level 2: 25%>50%
Level 3: 50%>75%
The Serpent 1
Serpent's Tail Use Secondary: Shoot Lightning that bounces between targets 3 times after a small delay and deals 10 Lightning damage. Level 2: 3>5, 10>20 The Serpent 1
Slithering Blessing Abilities that deal any Lightning damage has a +10% added chance to crit.

Use Relic: Grant +2 Lightning damage to ability hits for all friendlies in an AOE around you for 10s

The Serpent 2
Spitseed Your weapon swings also shoot projectiles of a random elemental type. Damage is (x) or (x) depending on the element. Reduces Physical damage dealth by weapon attacks by (x). LVL 2:

0.6xFAI
0.6xINT
0.15x(FAI+INT)

0.4xFAI
0.4xINT
0.15x(FAI+INT)
The Dream Thing 3
Splendid Ocotillo Add +5% Crit The Heretic 2
Spores 20% Chance on hit: Inflict Rot

If that target is already afflicted by Rot, randomly inflict Bleed or Burning instead

Lvl 2:

20%>30%

The Magnolia 2
Spreading Weed Increase attack speed by 5%. Reduce energy cost by 5%. The Reflection 1
Sunkissed Fern Frequently apply 1 stacks of Exposed to a nearby random enemy The Reflection 1 Exposed increases the damage taken by 50% for the next damage instance. Stacks up to 10 times.
Sunflower Leaves On hit: Heal 1 health. Also generate 7 energy if you have high health. Energy from this effect can only be gained once every 2 seconds. Lvl 2 / Lvl 3

Heal 1>1.5>2 Health Generate 7>10>13 Energy

The Magnolia 1 High health is considered 85% or more.
Sunflower Petals High Health: Add 50% Crit multiplier. On Hit: Heal 1 health. The Reflection 3 High health is considered 85% or more.
Sweet Nectar Increase Nectar by 1. The Weeping Matriarch 1
Temporary Relief Increase Nectar by 1. -10% Healing Recieved The Magnolia 2 Can only be found in the "Beautiful Flower" Post Boss Interaction
The Harbinger 10% Chance On Hit: Summon a spitting flower that deals 3 damage plus 10% of the hit that spawned it. Level 2:

10%>20%

The Magnolia 3
Thorns of a Rose 20% Chance On Hit: Apply Bleed. Increase Bleed tick rate by 2. The Weeping Matriarch 1
Titan Arum 30% Chance to add (x) extra Blight damage to your attack when hitting an enemy afflicted by Rot x = 0.1*FAI The Magnolia 2
Twelve Finger Curse 50% Chance on hit: Decrease target's Physical Resistance by 2% for 30 seconds. Level 2:

2%>4%

The Dream Thing 1
Waving Blathnait Use Nectar: Gain +1 to all attributes for 120 seconds. Level 2:

Gain +2

Level 3:

Gain+3

The Dream Thing 1 This effect is stackable
Wood Sorrel On Hit: Add a stack of volatile seed. Last combo: Burst all stacks, dealing increasing damage per stack. The Magnolia 2 This effect will apply each time you reset your chain combo. Meaning, this can stack well past 10-20 times, and can lead to potentially massive bursts of damage.
Yellow Lily +3% Crit Chance. On Crit: Recover 7 energy per second over 3 seconds. The Dream Thing 1

*Right now this is solely based on the intricacy of the pattern surrounding the round icon at the top of the seed. See the below image:

The three tiers of Seeds. As shown in the image, the Seed panels show varying degrees of intricacy, despite them all being the same level. Levelling up a seed will show it as a higher tier.

The three tiers of Seeds. As shown in the image, the Seed panels show varying degrees of intricacy, despite them all being the same level. Levelling up a seed will show it as a higher tier.