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Patch Notes
Official Steam updates, recent changes, and release chronology.
Patch Notes & Official Updates
ROADMAP + NEW WEAPON
2026-06-25
First of all, we’d like to thank all scions for your kind words, feedback and many hours played! We’ve had an eventful time since our release into Early Access with about a dozen patches shipped and great community engagement on our Discord and the Steam forums. We’ve been focusing a lot on bug fixes and balance tweaks based on community feedback, but we’ve already started sneaking new content in, something there will be more of further down in the roadmap. Some big highlights since release is a new simple save system, so you don’t have to finish a run in one go, and a new (highly requested) weapon to unlock!Magnolia’s Thorn and Petal!It’s a sword and board archetype that lets you be much more proficient at blocking and playing defensively. While focused on a defensive playstyle the offensive power is not to be underestimated with multiple tools and upgrades in its arsenal to wreak havoc on your enemies. We look forward to seeing what builds you can come up with for this new weapon!RoadmapNow on to the exciting part which we know a lot of you are looking forward to, the roadmap to 1.0.Short term focus will be to iron out any game breaking bugs and performance issues while tuning large game balance discrepancies. Simultaneously we will be finishing up and adding some content that we had to cut for the early access launch.After summer we’ll go into normal production mode again. We have many more weapons planned, on top of many more upgrades, blessings etc. We’re also doing continuous work on balancing and particularly the game feel - enemy timings, tracking and general difficulty will be in constant change until we find the sweet spot.Long term plan is also to add a third domain, which includes 4 levels, 4 bosses, a new damage type and a brand new god which altogether will unlock a ton of new exciting builds for players to explore. We can’t wait to share more details on all of this, and we will in due time.We'll share a rough timeline after summer. Until then, wreck some bosses with your friends and don't forget to water your plants! (even if they are cacti)
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Patch 1.0.15442
2026-06-25
Fixed issue with falling hands sometimes getting "stuck" on players. Fixed Glass Cardio applying incorrect values. Fixed sometimes not being able to interact when standing too close to an interactable object.
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Patch 1.0.15436 HOTFIX
2026-06-24
Fixed an issue with Malvo's Toothpick special ability not counting as a special ability.
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Patch 1.0.15433
2026-06-24
Added a new weapon to be found by exploring the world.Added multiple new Seeds.Galesworn Sword and Aspect of the Serpent are now both unlocked on interacting with their event ju as how Callings work.Fixed an issue causing summons to sometimes not realizing which team they belong to.Batoush now doesn't get stuck in a corner when he bounces against the wall.Malvo's Toothpick special has been reworked to now deal a small amount of Sanguine damage to all afflicted targets but also give you a small Sanguine boost per target hit to your base weapon damage.The upgrade that made The Aureate Curved Sword stand still in place now instead significantly lowers how fast you move(while spinning just as fast) while also making you take less fatigue damage.Lowered the end lag of some heavy weapon attacks to allow players to more quickly react to dangers around them after attacking.Fixed a lot of collision issues on levels that allowed players to get out of bounds.Many other performance fixes and balance changes.
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Patch 1.0.15357
2026-06-17
Fixed an issue with some bosses sometimes had projectiles pass through them. The Relic UI now properly displays the actual cooldown of the relic if you have anything that affect it such as Mirras Many Arms. Reworded the cooldown part of Mirras Many Arms. Fixed Dune Shroud relic effect incorrectly not being treated as a buff.
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Patch 1.0.15349
2026-06-16
The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress. Awareness progress has been wiped due to a major change that makes Awareness be based on domain instead of a single global progression. Introduced an eighth Awareness level. The Firstborn has gotten reworked animations and a new look. Introduced a new event. Added 2 new relics. Added keybindings for changing target for KBM players. Fixed a bug causing water effects to linger forever. Fixed an issue causing players that fell of the world to sometimes get stuck. Reworked the lowest Global Illumination setting to completely disable Unreal's Lumen technology which should help low spec hardware to run the game. More GPU memory optimizations. A ton of small balance and stability fixes.
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Patch 1.0.15212
2026-06-06
Fixed an issue with the rebirth event shrine causing players to incorrectly lose seeds/attributes. Fixed an issue causing players that disconnected to not be able to do any abilities on reconnecting. Fixed an issue with Sunflower Petal not becoming stronger when leveled up.
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Patch 1.0.15196
2026-06-05
Significantly lowered GPU memory usage. Added more level shortcuts. Added more enemy voicelines. Added more enemy abilities/animations. Most relics now only apply cooldown if the ability was successfully cast. Fixed issue with player block sometimes causing players to not do any other abilities. Fixed Aspect of the Attuned not being unlocked correctly. Fixed supporter pack colors being reset on startup. Fixed issue that blocked players from reconnecting to a multiplayer session. Fixed an issue causing Barrier to stack infinitely. Fixed an issue causing Blades of the Desert Hunt to sometimes not deal damage on left handed attack. Hubris Calling now make you susceptible to damage while knocked down. If a corrupt save file is detected during startup the game will now fallback to using the last backup. Many other small balance fixes.
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Patch 1.0.15075 HOTFIX
2026-06-01
Rolled back changes made to blocking which unfortunately sometimes caused energy regeneration to become stuck. Fixed issue with attribute gambling event shrine sometimes allowing for infinite rolls.
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Patch 1.0.15070
2026-05-31
Callings will now be automatically unlocked whenever you interact with an event that rewards Callings. So you no longer need to actually choose the Calling to unlock it. Using the Cower relic now properly counts as activating a relic. Equipping the Galesworn Greatsword once will now permanently unlock it as a starting weapon. Fixed issue with not being able to roll while holding block. Fixed an issue with summons that spawn and are instantly killed getting stuck in place. Fixed an issue with summons falling through part of the floor in the Vali area. Many other small balance changes.
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Patch 1.0.15038 (HOTFIX)
2026-05-29
Fixed issue with relic texts being forced to English even when another language was selected.
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Patch 1.0.15037
2026-05-29
Singleplayer enemy health has been lowered across the board by 10% on lower Awareness Normal sprinting now retains some energy regen while in combat Fixed an issue causing some Mysterious Seeds to show on multiple levels incorrectly Fixed issues with summons sometimes getting stuck in mid air Fixed issues with Typhlotic Pair summon sometimes not knowing what to do Tweaks to AI navigation on levels Fixed some connectivity issues with Steam Many small balance changes to enemies and items Many other small performance and stability fixes
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Supporter Pack DLC out now!
2026-05-28
Greetings Scions!We have had a great couple of days since launch – we are working hard, fixing bugs and implementing many of the features and ideas from the community. Your response and involvement is fantastic, and your feedback is already making the game a lot better! We are constantly pushing many small patches and hotfixes, and we have a few cool updates coming up very soon, with stuff that you’ve been asking for.Today we happily announce a minor addition to the game – a Supporter Pack DLC. This is a very slight visual customization for the playable characters, PURELY FOR THOSE WHO WANTS TO SHOW US SOME EXTRA SUPPORT. This pack does not include any extra game content and should only be seen as a way to give us some extra aid in the development of the game.If you enjoy the game so far, please do not hesitate to leave a review for the game. This helps us tremendously!Thank you so much for your support. We can’t wait to make the game even better, together with you!
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Patch: 1.0.14997
2026-05-28
Fixed an issue causing OS language to override selected language in-game. Fixed issues with summons sometimes getting stuck and unable to move towards their target. Fixed Serpentkin sometimes not moving properly and getting attacked by other nearby enemies. Many other small balance and crash fixes.
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Patch: 1.0.14978
2026-05-27
Awareness levels have been slightly re-organized Quest based events have a slightly higher chance of showing up Many small balance changes
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Patch: 1.0.14967
2026-05-26
Opening shortcuts now leaves them unlocked for subsequent runs. Elites on low Awareness levels have slightly less health. Fixed an issue causing players to be unable to close the character screen. Slightly lowered size of Cyrillic characters. Adjusted timings and tracking on some enemy attacksNerfed Great Sister Vali slightly Many other small balance tweaks and crash fixes.
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Thank you Scions!
2026-05-26
Hey Scions, We just wanted to say a huge THANK YOU for the incredible support since launch. Watching people play, make builds, get smacked by the bosses, and send feedback means the world to the team. If you’re enjoying the game, leaving a Steam review really helps us more than you might think! Positive reviews make a massive difference for small studios like ours and help more players discover the game.Thank you again for being part of this launch ❤️
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Serpent’s Gaze Early Access is now live!
2026-05-25
Serpent’s Gaze has finally launched and is available on Steam!!Delve into the Sedonian desert with up to 3 friends, fight tough enemies and relentless bosses while uncovering the secrets of the mysterious desert.We want to sincerely thank you again for all of your support and feedback during Serpent Gaze’s development. Without you this wouldn't be possible!
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Serpent’s Gaze Early Access on May 25th!
2026-05-20
Only a few more days to go! Serpent's Gaze will be launching into early access on Steam on May 25th! Besides the base game, a supporter pack's DLC will be available for those who want to contribute more to the development of the early access. We would also like to thank everybody who played the demo and gave us feedback, it really helped! Wishlist the game to get notified as soon as it’s live:
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Updated Demo For Steam Next Fest
2026-02-24
Hello everybody! Steam Next Fest is in full swing, and we've taken this opportunity to update the demo. The amount of content in the demo has been just about doubled, so that it better represents the full game. Apart from increasing the amount of content in the demo we've taken a lot of feedback to heart and done a lot of updates, big and small, to the combat system. So grab a friend or two and try out the new demo! The updated demo includes:Single player or up to 4 player online co-opThe first 2 (previously 1) of 8 levels9 (previously 3) post-Boss event rooms5 (previously 3) classes and weapons to try out103 (previously 47) upgrades of the 200+ in the base game17 (previously 11) relics of the 30 in the base game.18 (previously 10) enemies, 1 mini-boss and 1 BossSend FeedbackAs always we love to hear your feedback on the game. If you want to share your thoughts head on over to the Steam Forums or our Discord. Until then, farewell and watch out for the dreaded roll catch.
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Serpent's Gaze Demo Out Now!
2025-12-03
Hello Everybody, and welcome! We’re excited to finally show the game, and release a demo while we’re at it. The demo is a small slice of the full game, but we think it gives a good view of what you can expect. 1-4 player multiplayer is, of course, included in the demo.If you like what you see, the game releases in Early Access early 2026.The demo includesSingle player or up to 4 player online co-opThe first of 8 levels3 post-Boss event rooms3 classes and weapons to try out47 upgrades of the 200+ in the base game11 relics of the 30 in the base game.10 enemies, 1 mini-boss and 1 BossFind players to play withIf you're not a singleplayer kind of person, or your friends haven't gotten good yet, check out our Discord or the Steam Forums to find more friends to play with. Send FeedbackWe would love to hear your feedback on the game, so please head to the Steam Forums or our Discord if you want to share your thoughts. Until then, farewell and don’t forget to be mindful of your heals.
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