Equipment
Weapon Masteries
Mastery systems, weapon progression, and unlock checkpoints.
Weapon masteries are upgrades that can be applied to your weapon at the Blacksmiths Anvil. These are notable and significant upgrades you can acquire for your weapons, and offer new build synergies and movesets.
Blades Of The Desert Hunt
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Build-Up | Charging the secondary attack increases the damage and duration of the projectile. | Holding the secondary button until the attack releases without releasing the button increases the damage and distance of the projectile. | |
| Secondary: Additional Projectiles | The left-handed attack releases an additional projectile. | A second projectile is added. | |
| Special: Single Target Focus | Special attacks deal double damage if only one target is hit. | Increased damage if only one enemy is hit by the special. | |
| Special: Emergency Option | Special attack can now be used in the middle of other attacks but receives an extra 20s of cooldown. | Allows attack cancelling by using the special, but increases cooldown. |
Galesworn Greatsword
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Whirlwind | Spawn a whirlwind on hit that lingers on the spot, and deals damage over time | Spawns a small AOE whirlwind if the wind slice on the secondary attack hits. | |
| Secondary: Tempest-bound | Spawn extra, small gales that emerge from the impact location | ||
| Special: Stormheart | Bigger AOE | Bigger area of the wind slash effect of the special. | Not worth imo |
| Special: Wind Infusion | Gain extra attack speed based on unique enemies hit during special. |
Gatekeepers Warhammer
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Build-up | You can charge even longer for even more damage | ||
| Secondary: Debuff | Reduce target damage resistance by 10% for 10 seconds. | ||
| Special: Crater | Deal damage to all nearby enemies, around impact. | ||
| Special: Build-up | Increases damage even more from charging. |
Hallowed Branch
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Nature's Reach | The butterflies spread wider | The butterflies produced by charging your secondary attack will now spread in a much larger fan shape while retaining the same distance | |
| Secondary: Tireless Allies | Butterflies travel further | The butterflies produced by charging your secondary attack will now travel further while retaining the same width | |
| Special: Industrious Allies | The butterflies have an improved chance to trigger on hit effects | Butterflies from your special attack gain a ~40% increase in proc chance. This is additive. | |
| Special: |
Horta's Antithesis
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: | |||
| Secondary: | |||
| Special: | |||
| Special: |
Mace Of The Maiden
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: | |||
| Secondary: | |||
| Special: | |||
| Special: |
Magnolian Thorn and Petal
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Battering Ram | Blocking an attack while dashing increases the damage of your secondary by 130% | ||
| Secondary:Line Breacher | Blocking an attack while dashing applies Exposed on all nearby enemies. | ||
| Special: Heavy Impact | The area of effect is increased by 50% | ||
| Special: |
Malvo's Toothpick
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Charge Up | Increases maximum from charging greatly, increases charge time slightly | Meant to increase maximum damage from charging greatly, while slightly increasing the charge time of the swing. | |
| Secondary: Dmg Res Debuff | Reduce dmg resistance of targets, stronger debuff the more you charge | When charging, you reduce the general damage resistances of enemies nearby. This seems to apply to all damage resistances, including elemental. | |
| Special: The Lord's Hunger | Pull enemies from all around you instead of a cone. Damage spread isnt reduced past 2 enemies | The cone "force pull" special attack now becomes a larger AOE pull all around you. Vader could never. | |
| Special: |
Oathbound Rapier
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finisher to your combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Water Dance | Replace all attacks in the primary combo with a double attack that deals 50% damage for each hit | All attacks within your combo are now rapid double slash attacks that allow for on-hit effects to be applied twice. | |
| Secondary: | |||
| Secondary: Slug Stab | Your sword gains extra damage from charging. | Your secondary gains more damage when charging the attack | |
| Special: Slow | ON special hit: Slow enemies by 50% for 10s | ||
| Special: Unburned | You become damage immune during the jump | Your special jump gains immunity frames throughout the jump |
Sacrificial Daggers
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Land AOE | Deal damage in an aoe after landing | ||
| Secondary: Long | Secondary travels further and increases damage for each hit | ||
| Special: Sentient Sand | Projectiles travel further and track targets | ||
| Special: Focus | You can charge your special for extra damage |
The Aureate Curved Sword
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Flying Steel | The projectile no longer pierces targets but deals 200% damage. | ||
| Secondary: A Perfect Circle | When the projectile hits an enemy it deals damage in an area around the target. | ||
| Special: Event Horizon | Pulls enemies toward you while channeling. Become stationary while channeling. | ||
| Special: High Pitch | Spin 20% faster. | Increases the animation speed of the spin attack. |
Typhlotic Pair
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Split Shot | Charging the secondary launches more projectiles instead of increasing damage. | Secondary projectiles now shoot out in a fan with 3 projectiles being produced at maximum. | All 3 projectiles can apply on-hit effects, leading to ~3x the effectiveness of on hits should all projectiles hit. |
| Secondary: Explosion | Projectiles explode and deal damage in a radius | Projectiles will now explode and do sanguine damage in a radius | |
| Special: Aspect of Mandor'Esh | Increase clone durability, damage and upgrades its projectiles | Your clone spawned from your special move will deal increased damage, have more health, and receives an upgrade to its secondary as if you took the secondary upgrades. | |
| Special: Aspect of Valdor'Esh | Increase clone durability, damage and gives it an extra attack on primary combo | Your clone spawned from your special move will now deal increased damage, have more health, and receives a finishing attack when using its melee combo |
Vali's Cinderblade
| Weapon Mastery | Description | Effects | Additional Notes |
|---|---|---|---|
| Primary: Finisher | Adds a finishing move to your primary combo that deals 165% damage. | This will ADD an attack to your combo chain that cannot be removed. | |
| Primary: Shorter Combo | Removes an attack from your primary combo. Increases damage by 5% | Will remove an attack from the 2 chain combo, while seemingly only increasing the damage done by the primary attack. | |
| Secondary: Vali's Claw | Fires 3 Projectiles | 3 vertical sand projectiles will also burst forward in a small cone in front of you | |
| Secondary: Calculated Risk | Triple max charge time and damage | The max charge can be tripled, tripling damage, but also requiring 3x the stamina | While this can be an amazing nuke ability, I would highly not recommend this as there are many enemies who's light attacks are capable of knocking you out of the animation. |
| Special: Boundless Resolve | Become immune to fatigue damage and increase damage each time you are hit while channeling | You cannot be staggered, and will instead gain damage each time you are hit while channeling the attack | |
| Special: Surging Zeal | Each swing increases damage by 10% while channeling | For each swing in the special channel, gain +10% damage |